Legacies of Veridocia: The Dark Dominion
} Combat Mechanics
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Earning Friendship
As the game advances
and characters interact, friendship points are earned between them. Friendship
points are most often gained during combat, but they can also be earned – and
lost – through actions taken outside of combat during roleplay encounters.
When in combat,
friendship points are awarded if at least 2 people contributed to taking down
an enemy. Everyone that contributes to a kill will gain a friendship point with
everyone else involved. So if Kade, Lyra and Lisa all
attack and defeat the same foe, Kade/Lyra would gain
1 friendship point between them, Kade/Lisa would
also, and so would Lyra/Lisa. Friendship points are also gained from applying
healing and buff spells. There is a maximum limit of 5 Friendship points that
can be drawn from any one source, so in the event of more than that occurring,
the friendships with the lowest values take precedence.
Friendship States
and Bonuses
There are 5 states
of friendship: Ally, Partner, Friend, Trusted and Soulmate. Ally is the lowest,
and confers no bonuses. When you earn 15 friendship points with another
character, you become partners. At 30 points, you are friends, and the buffs
increase. 45 points means you are both trusted.
Upon reaching 60
points, the two players involved can opt to roll a d100 between them. You have
a 50% chance of becoming Soulmates. This chance is modified up or down
depending on how well the characters are getting on in the story. If one of you
chooses not to roll, the Soulmate status counts as being rejected, the
friendship points are lost, and you remain Trusted. You can only have one
Soulmate. If you are ever in a position to roll a second, you must choose
whether to discard Soulmate status with your current soulmate before you make the d100 roll for the
new potential Soulmate, or opt to keep your current soulmate, and reject the
new one back to trusted. Those who are rejected, whether potential or actual
Soulmates, can never advance beyond Trusted.
Below is a chart
explaining how each type of friendship bonus scales with each friendship level.
Bonuses to Stats based on Friendship
Level |
||||
Friendship Stat |
Partner (Low/High) |
Friend (Low/High) |
Trusted (Low/High) |
Soulmate (Low/High) |
ATT |
4%/8% |
6%/12% |
8%/16% |
10%/20% |
DEF |
4%/8% |
6%/12% |
8%/16% |
10%/20% |
Element |
12/15 |
14/17 |
16/20 |
18/25 |
Body |
12 |
14 |
16 |
18 |
Mind |
12 |
14 |
16 |
18 |
CRT |
12/15 |
14/17 |
16/20 |
18/25 |
DBL |
12/15 |
14/17 |
16/20 |
18/25 |
EVA |
12/15 |
14/17 |
16/20 |
18/25 |
CNR |
12/15 |
14/17 |
16/20 |
18/25 |
Desoul Resist |
15 |
17 |
20 |
25 |
To gain access to
friendship bonuses, you must do one of two things:
1.
Stand adjacent to
the ally with the bonus you want.
2.
Trigger a successful
mark on an enemy that your ally has also triggered a mark on. Only the first
two successful marks can grant friendship bonuses.
Each class will
provide one or two of the above bonuses, and generally speaking, those that
provide more than one will provide the lower of the two given values. High and
Low are denoted with (H) and (L) respectively. Here is a list of all of the
classes, together with the bonuses that each one confers. Classes used in the
current game will be in Gold, and include the character’s name.
Swordsman > Hero
+ ATT (H) [Blake]
Curate > Healer +
Air (H), Water (H), Earth (H), Light (H), Mind [Aelira]
Ø Sage + all elements (H)
Archer > Sniper +
CRT (H)
Warrior > Gladiator
+DEF (H) [Lisa]
Ø Warlord + CNR (H)
Monk > Master
Monk + Air (L), Water (L), Earth (L), Light (L), Body
Mage > Wizard +
Fire (H), Ice (H), Electric (H), Dark (H), Mind [Nerine]
Ø Sage + all elements (H)
Scrapper > Savateur + DBL (H)
Vanguard > Knight
+ Body, Mind
Ø
Pegasus +Body, EVA
(L)
Ø
Destrier + DEF (L), Body
Ø
Paladin + Air (L),
Water (L), Earth (L), Light (L), Body
Sky Scout > Windwalker + EVA (H)
Pikeman > Lancer + CRT
(H)
Guardian >
Sentinel + ATT (L), DEF (L)
Striker > Slayer
+ CNR (L), CRT (L)
Ranger > Bow
Rider [Non-Caster] [Arrow+Spellshot] [B, A, C, D] {+
CRT (H)}
Ø Sky Rider + EVA (H)
Gunner >
Cannoneer + DEF (H)
Ninja > Shinobi +
Fire (L), Ice (L), Electric (L), Dark (L), CRT (L) [Rain]
Steam Knight >
Juggernaut +DEF (H)
Wing Knight >
Aeronaut + EVA (H)
Yearling >
Mustang + ATT (H)
Robot > Android +
DEF (H) [Xero]
Raider > Marauder
+ ATT (H) [Zuberi]
Bard > Balladeer
+ DBL (L), Mind [Barclay]
Performer >
Dancer + EVA (L), CNR (L) [Lyra]
Dragon Priest >
Dragon Shalman + DEF (L), Fire (H), Light (L) [Ignirre]
Trickster > Blade
Dancer + EVA (L), CRT (L) [Kade]
Spirit > Spectre
(+ Dark (H), Desoul Resist) [???]