Legacies of Veridocia: The Dark Dominion

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(World Synopsis)

Combat Mechanics

Character Compendium

 

(Introduction)

Veridocia

Carcerus

On the lush continent of Veridocia, a young Prince Gulwin is entrusted with command of the armies of Signus, and the protection of the ancient seals.

Far to the north, a smaller, more barren island lies: ravaged by regular storms, and much cooler climes. The rough seas have left this place largely cut off from the outside world. Trade is scarce, harvests are poor, and times are hard for the beleaguered, stranded inhabitants of this island aptly named Carcerus; for it is in many ways a prison. And their jailer, Marath, a power-mad Warlord, is a cruel, heartless recluse that resides in a ruined fort that sits atop a narrow peak. Once conjoined to the island, the weather-beaten earth has partially fallen into the briney depths, separating his domain from the land, and making his enclave nigh unassailable.

He terrorises the populace from within his icy tower through the unyielding might of his army. The people are forced to work and toil, only for the forces he commands to take what is produced. And failure to provide, or any show of non-compliance is met with swift - and painful - consequence.

But even as The Warlord's plans develop beyond simple resources, a glimmer of hope emerges. Rumours that some of Marath's warriors are being waylaid begin to spread. A symbol can often be seen carved into stone or wood where the deeds are said to have occurred, and the sight of it inspires optimism and courage in those who see it; a calling card signalling that change is on the horizon.

 

The Rebellion is about to begin.