Legacies of Veridocia: The Dark Dominion

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World Synopsis

Combat Mechanics

(Character Compendium)

 

Unified Force

(Supporting Cast)

 

Rebel Support

Description

Background

Kolgrim

(Dead)

A cheerful dwarf who always has something to be chipper aboot. He speaks with a thick Scottish accent. With a fiery red beard, it belies his gentle temperament. He is a novice blacksmith as well as being a pro with an ale horn.

The owner of The Sword and Shackles tavern in a non-descript hamlet, Kolgrim was the public front for the secret rebellion. He was killed by Marath because he refused to let the warlord take the children.

Stanley

Stanley is over 90 years old, and moves like an olympic sprinter. A tricky fellow, he can often use his age to great effect to fool his foes into underestimating him. He is a born scout, and fearlessly stalks the wilds of Carcerus for information.

Unknown

Dunstan

Dunstan is huge. He is 7 and a half feet of walking muscle, which is often mistaken for fat. He is fearsome to behold, but has a heart of gold; a real gentle half-giant. He is a builder first, warrior second.

Dunstan was captured when his village was raided after Blake's forces were unable to rescue a prisoner convoy following their depletion from a heinous betrayal. His family were taken away, and he was sent to the hamlet to be processed by the new artifact.

Thalwin

(Dead)

Thalwin is best described as 'ordinary'. He has no outstanding physical traits. However, during his time hiding amongst Marath's forces, he learned a great deal about dark magic and necromancy.

Thalwin was not brave. Upon Marath's swathing occupation of Carcerus, Thalwin needed to survive, and to do that, he pretended to be one of them when the processing failed on him. Although he did what he could, he bares the guilt of many lives that he has failed to save, and is desperate for absolution. He used to serve as the primary caregiver for the rebellion before his untimely death at Marath’s hands. He used his last breaths to heal everyone else as they fled and hid from the mad warlord.

Anneese

A plain looking lady with mid-length dark brown hair. Anneese is timid and shies away from the growing numbers, but she does her part, tending to crops and injuries in equal measure.

Anneese lived at the hamlet all her life. When Marath's soldiers took it, she kept her head down and carried on tending the crops and animals. It was Anneese that first made contact with Blake to form the resistance, and was instrumental in the start of Blake's mission after nursing him back to health.

Parker

Parker is a strapping young lad with short brown hair and a cocky attitude. He’s a dab hand with knives and bows, and is a master scout thanks to his training from Stanley.

Parker was left abandoned in a village in the early days of Marath’s reign. He was found by Stanley hiding under the floorboards of a ruined church, and since then the boy had learned the ways of the infiltrator under Stanley’s wing.

Zachary

Zachary is a weatherbeaten man with long untidy hair and scruffy beard. He’s quite tall and broad, and is quite an imposing presence, but he speaks in a soft and polite manner that belies an inner ferocity and strength.

Zachary was the lookout on the last Emissary expedition, and briefly sailed with Blake and Barclay. When the ship was sunk and Zachary was separated from everyone else, he tried to do the same thing Blake did and take the fight to the Marathians. Unfortunate circumstance led to his capture and domination, and until recently, had served in Marath’s army for ten years. Thanks to the rebels who fought him at the Bone Beach Bastion, rather than kill him, Kamali was able to restore some of his mind. He now serves the rebels loyally.

Finn

Finn is the Watcher of the Eye of Carcerus. A man in his fifties, but looks much younger, his silver hair and soft expression show him to be one of the friendliest men you can meet.

Granted passage to live within the Eye of Carcerus by a young Hal Libris, Finn moved into the protected magical field with his wife. Dying from a wasting disease, Hal, having lost his own wife very recently, took pity on the couple and let them in despite them not being cleared. The magical properties within the dome cured her, and Finn feels a deep sense of debt and gratitude towards Hal.

Karin

(Dead)

Karin is a centaur knight. Once under the thrall of Marath’s domination, she somehow broke free of the enchantment and fled her unit. She has short blonde hair, and is very shy.

Unknown. Karin died trying to protect Thalwin.

Tamika

Tamika is an alchemist that lives with her adopted son, Henry in the hamlet Rendezvous 41, north of the rebel base. She is dark-skinned and wears peculiar clothes, and speaks in a thick accent.

Unknown.

Zanthar

Zanthar is a bird warrior with silver plumage and a distinctive red beak. Despite his sullen looking expression, he’s actually quite a laid-back fellow with a penchant for cursing.

Why Zanthar came to be in Carcerus is unknown, aside from the fact that he used to act as a spy within Marath’s ranks. He advanced quite high, commanding a squadron of dullahans, until an accidental laugh gave him away. Blake and his rebels saved him from certain execution.

 

Carceran Refugees

Description

Background

Berick

(Dead)

Berick is a scruffy, bearded man with long brown hair. His maltreatment in Marathian hands has left him gaunt and wirey, but his eyes are alight with a crafty intelligence.

Berick was the de facto leader of the villagers saved from execution by Barclay, Kamali, Lyra and Lisa. Their elder was slain when he set fire to the Marath Captain that threatened their village. Berick died in a failed attempt to sneak away from the hamlet to get help.

Marina

Marina is an elven woman – one of the four to be hanged before the execution was interrupted. She has long, flowing blonde hair, and is very thin.

Marina’s husband was the breadwinner of the house, and the village Elder. When he was killed for setting fire to the Marath Captain, she and her son, Seliun were taken to be made an example of.

Kelron

Kelron is a dragonkin man – one of the four to be hanged before the execution was interrupted. He has bright red scales and two long black horns. His time in Marathian custody has left him looking frail despite his relative youth.

Kelron once lived in Signus, and is a former emissary. On his last mission he met his wife and decided to settle down in Carcerus. She died giving birth to their son, Grat, but he has done his best to raise the lad by himself. He was only sentenced to death for attacking the Marathians when they took his boy away.

Sammy

Sammy is a catfolk woman - one of the four to be hanged before the execution was interrupted. She has black fur and large pink eyes. Of the saved refugees, she has recovered the most quickly.

Sammy ran a small orphanage for children that had lost their parents to the war and the ravages of the inhospitable land, which she ran with her partner, Gregory. The Marathian soldiers took every last child in their care, so naturally they attacked, and were sentenced to death as a result.

Gregory

Gregory is a tall, ebony skinned dwarf with silver hair and a long, braided beard - one of the four to be hanged before the execution was interrupted. He used to do a lot of the smithing and repairs for the village.

Gregory ran the orphanage in the village, along with his long term partner, Sammy. When the children were taken by Marath’s forces, he was one of the first to attack them.

 

Derick

(Captured)

Derick is a stout boy, aged 10. He has a broad build, jet-black hair, brown eyes, and weather-beaten skin.

Derick is the little boy that Blake rescued from Room 5 in the Bastion. Derick is Berick's son.

 

Seliun

(Captured)

Seliun is a young elf boy, aged 9. He has medium length silvery hair and golden eyes.

Seliun is the little boy that Lyra rescued from Room 6 in the Bastion. Seliun is Marina’s son.

 

Grat

(Captured)

Grat is a boistrous red dragonkin, aged 8. He has electric blue eyes.

Grat is the little dragonkin boy that Nerine rescued from Room 4 in the Bastion. Grat is Kelron’s son.

 

Mia

(Captured)

Mia is a small, shy, sklittish girl, about 8 years old. She has brown hair and blue eyes.

Mia was taken from Sammy and Gregory’s orphanage with many other children. When zombies attacked the caravan, her leg became stuck, and the Marathians left her to die. It took the intervention of Blake and his rebels to rescue her.

 

 

Ali

(Captured)

Ali is a small girl, about 6 years old. She is blonde with green eyes. She is shy around strangers, but is otherwise a bit of a tomboy

Ali is the little girl that Blake rescued from Room 1 in the Bastion. She lived in the orphanage.

 

Ruce

(Captured)

Ruce is a chubby boy, about 7 years old. He has blonde hair and brown eyes. He’s normally very talkative, though around Alex he becomes totally silent.

 

Ruce is the little boy that Lisa rescued from Room 2 in the Bastion. He lived in the orphanage.

 

 

Tim

(Captured)

Tim is a tiny hobbit child, no older than 4 years old. He has fuzzy brown hair and green eyes. Tim is a very curious child.

 

Tim is the little boy that Thalwin rescued from Room 3 in the Bastion. He lived in the orphanage.

 

 

Tina

(Captured)

Tina is a small girl aged about 6. She has red hair in pigtails and blue eyes. She wears glasses. She is the most cheerful of the rescued children, always wearing a smile.

Tina is the little girl that Barclay rescued from Room 8 in the Bastion. She lived in the orphanage.

Alex

Alex is a tall boy for his age (12). He seems more mature than his age suggests. He has blue hair and eyes. His tone of voice and mannerisms generally set people on edge. He seems off to anyone that speaks to him, and speaks with grim tidings, which upsets the other children.

Alex was found by Kade in Room 7 of the Bastion. He did not live in the orphanage, nor does anyone rescued from the execution know of him. How he wound up in the bastion is a mystery.

 

Emissary Support

Description

Background

Prince
King Gulwin

A young and impetuous man, the new King of Signus has silvery hair and an athletic physique. He is a very affable fellow for a member of the nobility.

The former Prince has led a somewhat sheltered life. Though he is well-learned in both academic pursuits and swordplay, his life experience is somewhat lacking. It is his destiny to inherit the legacy of the seals from his father. Now the de facto leader of the City of Signus, his coronation will make him the new King, whereupon he will find a queen and lead Veridocia into a new age.

King Gerald

(Dead)

An aging man of impressive stature, King Gerald is an imposing, commanding presence. With short grey hair and moustache, he is always well-kempt, unlike the chosen style of his son, much to his chagrin.

King Gerald inherited the throne during a period of peace and tranquillity. This remained the case until the rise of Marath. The King became increasingly distant and reclusive following the failed attempts to rescue the missing emissaries, and since then, unrest has steadily grown across Veridocia. He blames himself for those lost, and views his impending end as a mercy. Though he had always been hard on his son, he secretly hopes that Gulwin can be the man that he could not. Gulwin managed to visit him before he passed on, and finally admitted that he was glad that Gulwin had stood up for the people, and that he would be a stronger king than he was.

Prince Avaria

A vibrant birdman with cobalt blue plumage, Prince Avaria is a regal and steadfast noble. Like Gulwin compared to King Gerald, he is much more affable than his father, and firmly believes that new blood is what is needed to set Veridocia in the right direction.

Prince Avaria is a long-time friend of Prince Gulwin. Since they were boys, visits between the two kingdoms were common, and the two princes treat each other more like close cousins.

Lord Hal Libris

An aged warrior with a beard and bald head, often wearing his old, battered armour. In recent years, Hal has become steadily more infirm, and must take regular medicine to function normally. This has done nothing to dampen his easy-going personality.

 

Talent: Against the Odds- When Hal is the only one standing, HP, ATT, DEF and AGI all increase by 20% until he is defeated.

Hal is a Lord of Signus, and a former general. He was a prominent leader during the Emissary Expeditions to Carcerus before Marath's reign. He is the father of two daughters - Leanna and Heather - and a son, Blake Libris. Until recently, Blake was believed lost, but recent news has spurred Hal out of retirement to find his missing son. Hal and Blake were reunited. But that reunion was short-lived. Hal’s ghoulish illness was beginning to overwhelm him despite his medicine, and so he stayed in the Eye of Carcerus, where the disease can’t kill him. But Blake would not return after venturing out again…

Leanna Libris

A beautiful, voluptuous young woman with long, flowing blonde hair, She has a steely glint in her eye, and behaves in a sultry manner more often than not.

Leanna is the eldest daughter of Lord Libris. A War Priest in service to Nazalem, she has a strong mind, and a strong body to go with it. Losing her older brother affected her deeply however, and she now masks her pain with sarcasm and bravado.

Heather Libris

Heather is a young lady with a lithe, fragile frame. She is generally well-mannered, polite, and reserved, regularly rolling her eyes at her older sister's vulgarity.

Heather is an apprentice mage close to becoming a full-fledged caster of magic. She is physically weak after a childhood malady nearly claimed her life, but her spirit is indomitable. Few can challenge her to a debate and win, due to her impeccable intellect.

Master Rodes

Master Rodes is a Sage in service to Prince Avaria. He is an even-mannered, even-tempered man with a soothing way of speaking. A wise and learned birdman with white plumage and blue robes, he is a shrewd advisor.

Rodes grew up in the hatcheries of Avaria and didn’t really stand out much growing up. He was quite insular, and would usually stay out of the noise and traffic to find a quiet corner to study. It paid off one night when he happened upon the Prince, who was so impressed by the studious birdman that he was asked to serve the Prince as his personal advisor.

Gunther

Gunther is a unique individual. Half giant, half birdfolk, his size makes his ability to fly unbelievable to many. He has a piercing gaze that is unsettling at first, but under his fierce demeanour lies an unfailing kindness.

Gunther’s birth was a moment of shame for his father. Once a well-respected Lord of Avaria, his triste with a giant maiden caused outrage, and the King stripped him of his lands and titles, and forced his father into exile. Gunther was kept around as a servant, with no hope of reclaiming his father’s legacy.

Malik

Malik is a spymaster. Wearing dark, hooded clothes, and with black plumage, his is every bit the crow his appearance suggests. Devious and cunning, he thinks nothing of taking what he needs when he needs it, and always has a plan up his voluminous sleeves.

Malik did not grow up in Avaria like most birdfolk. His egg was stolen by mistake amidst a pile of other treasures the robber was aiming for. The egg hatched while his gang counted the spoils, but rather than ditch the hatchling, they raised him to be a thief and to join their gang.

Verdi

Verdi is an elven druid. So attuned to nature is she, that her hair has been transformed into leaves, and her skin has turned green. Little else is known of her.

 

Her background is shrouded in mystery. All that is known of her is that until very recently, she was the unwilling host of an aggressive spirit.

Lord Kita

Lord Kita is a middle-aged man with an athletic build and oriental features. He sports long black hair, and a goatee.

Lord Kita originally hails from Kyo, but has always been allies with the Lords of Signus. He played a role in the Emissary Expeditions, using his fortune to acquire large portions of the aid that was used to alleviate the Carcerans’ suffering.

Hail

Hail is the newest and youngest of the four, and is also less vicious than the other two. He is a Kyantol that is calm, and a man of few words.

Unlike Snow and Sleet, Hail only partook for Rain's own good, preferring to simply prevent Rain from helping than actively partaking in the beating. He is the most sympathetic of the three, and has since reconciled with Rain, and joined the Emissary Expedition. Upon landing on Carceran soil, his past mistakes came back to bite him, as Barclay was the young man whom Rain had taken a shine to so many years ago. Barclay was none too pleased about being murdered. Hail’s special is: Stealth-Can hide in rough terrain, making him untargettable by most foes. Attacking from hidden is an automatic double critical.

Vaelin Woodstrider

Vaelin is an elven soldier. He has an androgynous appearance, which is usually hidden behind a mask or some other form of camouflage. He is a master at guerrilla warfare.

Trained as a soldier in Signus, Vaelin rose through the ranks to become Colonel just before he was sent on the rescue expedition to investigate the missing Emissary fleet. He was ordered to set up a station on a small island between Veridocia and Carcerus as mid-point for resupplying the ships. But with the decimation of the rescue fleet, and the order from King Gerald forbidding travel to Carcerus, Vaelin and his men were stranded for ten years. He has now joined the Emissary Expedition.

Billin Bearclaw

Billin is a human soldier with a gruff demeanour. He is a fairly well-renowned monster tamer, and has many scars to prove his vocation.

Trained as a soldier in Signus, Billin rose through the ranks to become Lieutenant Colonel just before he was sent with Vaelin on the rescue expedition to investigate the missing Emissary fleet. He is Vaelin’s partner, but an unknown compulsion took hold of the monster tamer, forcing him to act violently and irrationally. He abandoned Vaelin to join Ava’s crew until the Platinum Team beat some sense back into him. He has now joined the Emissary Expedition to seek redemption.

Rio

Rio is a merchant captain, transporter of fine goods and fine people. His dashing looks and fancy accent make him a hard man to dislike.

Unknown.

 

The Destriers

The Destriers are the elite of the elite of the Signus army. They are rarely called on to undertake some of the most dangerous tasks by King Gerald, but whenever they have been called, they never once failed in their task.

 

 

Villains

Description

Background

Marath

No one alive that doesn’t serve him knows what the Dark Warlord looks like. All that is known of him is that he is merciless, relentless and will not stop until Carcerus is utterly his. Having revealed his true face to the rebels follow Bard’s most recent death, it has been revealed that Marath is none other than Mark Barclay, Bard’s Demiheart twin brother. Sharing a life force with his brother, so long as they do not die together, neither can be permanently slain. This poses a slight wrinkle in the rebellions ultimate goal of stopping his oppressive reign of evil…

Ten years ago no one had heard of the name. Today, there is no one that doesn’t know it. His soldiers march across the land looking for more and more people to enslave, and his armies grow daily. Most believe he wishes to control the whole continent. But is he motivated by something bigger? One of Marath’s specials is Shroud of Shadow: +20% EVA, automatically win against 10s or less in dice contests.

Egoran

Egoran is a fat, hairy fuck. Draped in extravagant finery, he is the very embodiment of excess and depravity. Simply talking to him will either make your skin crawl, or make you want to punch him.

The rebels know Egoran to be an appraiser of rare artifacts. Beyond that, nothing else is known of him.

 

Primundus

An Elder Spirit from between the worlds, he is more powerful than the other spirits. His red form is larger than other spirits.

Primundus was the first spirit drawn to this world by Marath. He seems to serve the Mad Warlord willingly, but his motives for doing so are entirely his own. As the rebels escaped from Marath after he attacked their hamlet base, Primundus saw an opportunity, and ensnared Blake Libris mere moments before he was about to be whisked to safety.

Vorlund

One of Marath’s generals. Little is known of Vorlund. His true form is always shrouded beneath a black and red robe.

Unknown

 

The Baroness

One of Marath’s generals. She is a beautiful woman with long blonde hair. She is a fierce fighter.

Unknown.

 

Sleet

Sleet is a black Ratfolk ninja, and is the oldest of the four. He is sarcastic and sadistic. He recently joined Marath’s ranks as a general.

Snow may have come up with the plan, but Sleet is the one that did the most damage. His special is: Blink-Teleport two spaces away if hit.

Snow

Snow is a female white owl birdfolk ninja, and Rain's closest rival. She is cold, ruthless, and unforgiving, with a shrill laugh. She recently joined Marath’s ranks as a general.

She is the one that orchestrated the beating up of the boy Rain was attached to. Her Talent is: Caltrops-Creates an area of rough terrain that confers no LE bonus, and damages non-fliers that enter it.

Verdigris

A spirit from between worlds, Verdigris is very much like Kamali, except that her form is green, indicating that she is aligned with nature. Very little is known of her, except that she is incredibly aggressive.

Unknown.

Avastaria Yeander

A beguiling pirate queen with a long green coat and a jaunty red hat, Ava is cocky, boisterous, and domineering. She has a way of getting men to do her bidding.

Unknown.

 

Cliff

Cliff is a dark-skinned muscle-man with no hair. He sports a huge warhammer, and tends to act before thinking.

Cliff was once a merc that followed Zuberi for a time. He is not an intelligent man, and after leaving Zuberi, found himself working for the wrong person. His daughter was taken when he refused a job too far, and sought to get the money to search for her by any means necessary.

 

Dargon

Dargon is huge. He doesn't speak, and seems to obey Egoran completely. The half-giant wields a greatsword.

Dargon is Egoran's bodyguard. He is always near him.

 

Kayla

Blonde, beautiful and boistrous, Kayla is as slender as she is deadly. Her skill with a blade rivals Blake’s, and as it turned out, her knack for subterfuge had everyone fooled.

Captured by Blake during a rescue mission, Kayla genuinely seemed remorseful and proved instrumental in building up the resistance. Then, out of nowhere, she betrayed them, selling them all to Marath. Blake slit her throat before using her Divine Feather to escape with Barclay and Nerine, but not before they had lost everyone else. Blake learned that day that none in Marath’s service can be trusted.

 

 

 

 

 

Enemy Factions

Description

 

 

The Marathians

Led by the Dark Warlord, Marath, The Marathians are countless men and women that serve in a well-trained and organised army that dominates Carcerus with an iron grip. Many are under some kind of mental compulsion to serve him.

 

 

The Scavengers

A large horde of subterranean rat-men, the Rat Pack are the worst kinds of scavenger. Though they take advantage of the weakened state of the populace to mount supply raids on settlements, Marath's forces are indiscriminate, and so the Rat-men must tread carefully, and pick their assaults choosily.

 

 

The Behemoth Battalion

Within the rank and file Marathians are various death squads comprised of extremely powerful, aggressive, and skilled warriors. They are so named because many of said warriors are among the larger races, such as half giants or monstrous races like ogres and trolls. They are deceptively intelligent and cunning, taking a clever deception to fool them.

 

 

Acolytes of the Godking

A group of fanatics that believe that Nazalem is an imposter, and that the true god died in the Divine War long ago. Most people deem them crazy and unhinged. Too bad they're almost entirely correct except for one teensy weensy detail: breaking the seals will not resurrect the god, but instead incinerate the world in holy fire.